1) Foley art.
2)
3) If a person watches more films per month than the national average, then they are more likely to recognize manufactured sound effects as real.
4) Beginning with a survey, I would find 22 people who watch less than ten hours of film and scripted television per month, and the same number each of people who watch between ten and 20 hours, and people who watch more than 20 hours. From there, I will play six sound samples, each made up of two samples, one real, and one fabricated. The sounds will be: A gunshot, a slap to the face, a crackling fire, a dragonfly, a crashing wave, and a horse trotting. I will record which of the sound effects each participant feels is the real, and which they think is manufactured. Compiling this data, I will look at who was more likely to think sounds were real, and, hopefully, prove my hypothesis. I can use this to determine what methods of sound creation work best, and begin compiling a sound library that people will find most realistic.
5) Behavioral/Social Science
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