Wednesday, November 7, 2012

Blog 5b: Science Fair Proposal

1) Foley art.
2)
3) If a person watches more films per month than the national average, then they are more likely to recognize manufactured sound effects as real.
4) Beginning with a survey, I would find 22 people who watch less than ten hours of film and scripted television per month, and the same number each of people who watch between ten and 20 hours, and people who watch more than 20 hours. From there, I will play six sound samples, each made up of two samples, one real, and one fabricated. The sounds will be: A gunshot, a slap to the face, a crackling fire, a dragonfly, a crashing wave, and a horse trotting. I will record which of the sound effects each participant feels is the real, and which they think is manufactured. Compiling this data, I will look at who was more likely to think sounds were real, and, hopefully, prove my hypothesis. I can use this to determine what methods of sound creation work best, and begin compiling a sound library that people will find most realistic.
5) Behavioral/Social Science

Saturday, November 3, 2012

Blog Nine, Working EQ and Possible Answers

1) In my presentation, my working EQ was: What is the best way to become a great Foley artist?
2) How can Foley art continue it's relevance in an increasingly technological world?
3) In order to maintain relevance, a Foley artist must be able to innovate, and create increasingly more realistic sounds.
A Foley artist must be able to more consistently create sounds that fit to the film than can be found in online databases.

Monday, October 22, 2012

Rough Draft of Presentation 1


10 Minute Presentation

Prepared By:
Evan Muth
House:
East House


Working EQ:
What is the best way a Foley artist stay relevant in a world ruled by digital technology?

Objectives (Specify skills/information that will be learned.): 



Guide
Time

Introduction

I will speak on what the idea is behind Foley, and give an example of one of the stranger techniques used in a film.
1 min
 Important Source
1: Filmsound.org

Verification
(Steps to check for student understanding)

Beginning of Presentation: How do the students think that certain sound effects were made.
End: Check that they were paying attention by listing a few effects and asking how they might have been made.

 1 min


Body
(Give and/or demonstrate necessary information)

Break down what you plan on talking about into manageable sections.

Literal: I will discuss some of the things I have learned about Foley, including how they work, what it is that they do (Moves, feet, and specifics) and why they matter to movies.
Interpretive: Talk about Filmsound.org, the website where I have gotten much of my research, and how useful all the research from the site has been. There is a hearty supply of interviews on the website, including many with the sound team from Star Wars.
Applied: All of this is furthering my EQ because it helps me to understand how the industry survives. Interviews are very important, because I need to get opinions from experts on how their job matters, etc.



Literal: 2 min
Interp: 2 min
Applied: 3 min
Visuals



Activity
(Describe the independent activity to reinforce this lesson)


No Activity for this Presentation


x min 
Materials (for activity)

No Activity

Conclusion

I plan to ask if there are any questions, take a bow, thank them for their time, and walk calmly off the stage.
1 min


Saturday, October 13, 2012

Independent Component 1 Plan Approval

1) For my independent component, I plan to work toward assembling a Foley sound library. This involves creating hundreds of sounds, and creating detailed descriptions of how I made the sounds and what I could potentially use them to represent in a feature film. I would also be helping to create sounds for more specific needs, including Lucas's haunted maze for the haloween dance, and any films being made for the video ROP.
2) My plan can meet the thirty hours requirement simply by continuing to discover new sounds. A simple example of this is spending a few hours walking around and recording ambient noise for a city scene, or recording a trip to school.
3) My independent component will allow me to gain more insight to Foley art, bringing more depth to what they actually do. I will find out what some of the challenges behind my project work is, including how you make more in depth sounds.

Monday, October 1, 2012

Blog Assignment 6

1) What are the projects you have done with film sound?

2) What do you find most interesting about sound in films?

3) Why did you choose to work in your field?

4) What were the first projects you worked on?

5) When did you begin working for your company?

Wednesday, September 19, 2012

Blog 5a

1) Foley Art.
2)There are very few databases for sound effects that elaborate on any techniques to make the sound. If I am able to discover the reasoning behind this, I may be able to alleviate this sorely lacking area.
3)The industry lacks communication between different production companies. With the information I gather through this, I may be able to achieve similar results as the first problem.

Sunday, September 16, 2012

Blog 4: Project Reflection and Working EQ.

1) So far, I think I may well have narrowed down my topic. I believe that I am going to do my project on Foley Art, rather than on film in general. Foley art is the creation of sound for movies.

2) My Forbes magazine article about Foley art has greatly helped my topic decision.

3) As of yet, all my endeavors have worked out quite well.

4) As stated above, nothing has gone south, though I expect that to change.

5)  The only one of the three subquestions I can honestly answer is the third. I am hoping to get an interview with the head Foley artist at Warner Brothers Studios.

Wednesday, September 12, 2012

Blog 3: Interview Preparation

I plan to interview Philip Miller, the Film and Video Production ROP teacher at iPoly.

In addition to the five required questions, I plan to ask how he entered the field, what were some of his first professional projects, how he came by his current job, etc.

Tuesday, June 5, 2012

Assignment 1: Summer mentorship component

Assignment

Literal Known

-July 12, 2012, 10:00 AM-1:00 PM

-August 29, 2012, 10:30 AM-1:30 PM

-August 31, 2012, 9:00 AM- 2:00 PM

-Total hours spent shadowing: 11 hours.

-My duties consisted of helping to assure that everything was up to the AHJ (Authority Having Jurisdiction) codes, walking the four foot area around the edge of the studios, and turning in permits for things such as sound stage open flames.

Literal Need to Know

-I would very much like to know what are the most direct ways to enter the field. I have not yet been able to go in depth with interviews of directors and other higher up crew members, so this is something I am particularly interested in. I hope to be able to learn more with future interviews on this topic.

-What are some of the more intricate lighting techniques? I am very interested in lighting, I find it to be one of the more fascinating aspects of film techniques.

-I am interested in knowing more about the foley artists, or sound technicians. The idea of using everyday noises for strange applications is incredible, and some of the stranger noises are even more amazing.

Interpretive

-The most important thing that I learned from this experience is just how much effort and how many people it takes to produce, direct, and create a film.

Applied

-I have not yet decided on a more specific topic than the general field of film as a career. I will be narrowing my search as I go, but it is quite general as of now.